TOWN OF BLACKWATER

Water Element
"And when the witches want to bring on thunder, they plunge their hands in the water in a certain way"
Cantrip: Hydrokinesis --Allows the witch to control, and move water in various forms. Can manipulate existing water sources but cannot create water from nothing. Grants the ability to sense the health and genetic makeup of living beings,
Cost: 5 Stamina
Spells for all Witches Potions and Charms
Frost Splash
You conjure a burst of frigid water or ice and hurl it toward a creature you can see..
Cost: 10 Stamina
Effect: +1 Defense
Healing Hands
Channels natural healing energy of water to accelerate recovery from injuries. Can close wounds, reduce inflammation, and ease pain, but cannot heal mortal injuries or cure diseases. Cost: 20 Stamina
Effect: +2 Intelligence
(Players will also get an automatic hud reset instead of having to slow heal)
Instant Karma
Creates a powerful field of karmic energy that returns harmful intentions to their source.Those who attack the protected target risk immediate supernatural consequences
Cost: 30 Stamina
Effect: +3 Defense
Glacial Surge
You unleash a roaring surge of super-chilled water toward a point you can see within range. On impact, the torrent explodes into freezing shards, coating the area in brittle ice.
Cost: 40 Stamina
Effect: +4 Intelligence
Death Prevention
A powerful healing spell that stabilizes critically injured individuals by temporarily boosting vital functions and repairing enough damage to prevent immediate death.
Cost: 50 Stamina
Effect: +5 Intelligence
(Target Players will also get an automatic meter reset instead of waiting for heal)





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