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Water Element

"And when the witches want to bring on thunder, they plunge their hands in the water in a certain way" 

Cantrip: Hydrokinesis --Allows the witch to control, and move water in various forms. Can manipulate existing water sources but cannot create water from nothing. Grants the ability to sense the health and genetic makeup of living beings,

Cost: 5 Stamina

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​                   

 

                        Spells for all Witches                       Potions and Charms

              

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Frost Splash

 You conjure a burst of frigid water or ice and hurl it toward a creature you can see..

Cost: 10 Stamina

Effect: +1 Defense

Healing Hands

Channels natural healing energy of water to accelerate recovery from injuries. Can close wounds, reduce inflammation, and ease pain, but cannot heal mortal injuries or cure diseases. Cost: 20 Stamina

Effect: +2 Intelligence

(Players will also get an automatic hud reset instead of having to slow heal)

Instant Karma

Creates a powerful field of karmic energy that returns harmful intentions to their source.Those who attack the protected target risk immediate supernatural consequences

Cost: 30 Stamina

Effect: +3 Defense

Glacial Surge

You unleash a roaring surge of super-chilled water toward a point you can see within range. On impact, the torrent explodes into freezing shards, coating the area in brittle ice.

Cost: 40 Stamina

Effect: +4 Intelligence

Death Prevention

A powerful healing spell that stabilizes critically injured individuals by temporarily boosting vital functions and repairing enough damage to prevent immediate death.

Cost: 50 Stamina

Effect: +5 Intelligence

(Target Players will also get an automatic meter reset instead of waiting for heal)

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