
Water Element
"And when the witches want to bring on thunder, they plunge their hands in the water in a certain way"
Cantrip: Hydrokinesis -Allows the witch to control, shape, and move water in various forms. Can manipulate existing water sources but cannot create water from nothing.
Cost: 2 Stamina
Spells for all Witches Potions and Charms
Click below to view each Elements specific Spells
Fear Amplification
A subtle mental manipulation that enhances existing fears in the target, causing mild anxiety to bloom into paralyzing terror.
Cost: 10 Stamina
Effect: +1 Defense
Induce Fever
Using psychic energy, this spell manipulates the target's temperature regulation, causing a rapid spike in body heat that incapacitates without causing permanent damage.
Cost: 20 Stamina
Effect: +1 Attack
Audible Inundation
A powerful telepathic assault that floods the target's mind with dozens of overlapping voices, making concentration impossible and inducing temporary confusion.
Cost: 30 Stamina
Effect: +1 Attack
Mind Reading
Opens a psychic connection to the target's mind, allowing access to surface thoughts and immediate intentions. Cannot access deeply buried memories or unconscious thoughts.
Cost: 40 Stamina
Effect: +2 Intelligence
(Must have OOC Consent)
Induce Sleep.
A master-level telepathic spell that overrides the target's consciousness, inducing immediate deep sleep that lasts for several minutes even in threatening situations.
Cost: 50 Stamina
Effect: +4 Defense





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