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Water Element

"And when the witches want to bring on thunder, they plunge their hands in the water in a certain way" 

Cantrip: Hydrokinesis -Allows the witch to control, shape, and move water in various forms. Can manipulate existing water sources but cannot create water from nothing.

Cost: 2 Stamina

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                        Spells for all Witches                       Potions and Charms

              Click below to view each Elements specific Spells

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Fear Amplification

A subtle mental manipulation that enhances existing fears in the target, causing mild anxiety to bloom into paralyzing terror.

Cost: 10 Stamina

Effect: +1 Defense

Induce Fever

Using psychic energy, this spell manipulates the target's temperature regulation, causing a rapid spike in body heat that incapacitates without causing permanent damage.

Cost: 20 Stamina

Effect: +1 Attack

Audible Inundation

A powerful telepathic assault that floods the target's mind with dozens of overlapping voices, making concentration impossible and inducing temporary confusion.

Cost: 30 Stamina

Effect: +1 Attack

Mind Reading

Opens a psychic connection to the target's mind, allowing access to surface thoughts and immediate intentions. Cannot access deeply buried memories or unconscious thoughts.

Cost: 40 Stamina

Effect: +2 Intelligence

(Must have OOC Consent)

Induce Sleep.

A master-level telepathic spell that overrides the target's consciousness, inducing immediate deep sleep that lasts for several minutes even in threatening situations.

Cost: 50 Stamina

Effect: +4 Defense

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