
Air Element
"Hear the callings of the winds....The Masters of the four directions"
Cantrip: Aerokineseis - Provides control over air currents and wind patterns. Can generate breezes, redirect airflow, or create small gusts of wind.
Cost: 2 Stamina
Spells for all Witches Potions and Charms
Click below to view each Elements specific Spells
Precogniton
Attunes the witch's senses to subtle disturbances in the air, providing brief glimpses of imminent threats or danger within the next few minutes.
Cost: 10 stamina
Effect: +2 Intelligence
Warding.
Creates an invisible barrier of swirling air that redirects negative energies and minor physical threats away from the witch or a designated target.
Cost: 20 Stamina
Effect: +2 Defense
Shadow Dance.
Manipulates air currents to bend light around the witch, making them difficult to detect when in shadows or darkness. Not true invisibility, but significant camouflage.
Cost: 30 Stamina
Effect: +3 Defense
Deviation.
Creates a powerful vortex of air that catches incoming physical or magical attacks and redirects them back toward their origin with equal force.
Cost: 40 Stamina
Effect: +3 Defense
Quell or invoke rage
A master-level manipulation of emotional energies that can either calm a berserker's fury or kindle rage in even the most placid individual.
Cost: 50 Stamina
Effect: +4 Intelligence
(Should invoke be used on shifters or vamps it will send them into a rampage for 2 post rounds where they are "automatic crits")