TOWN OF BLACKWATER

Air Element
"Hear the callings of the winds....The Masters of the four directions"
Cantrip: Aerokineseis - Provides control over air currents and wind patterns. Can generate breezes, redirect airflow, create static electricity, or create small gusts of wind.
Cost: 5 Stamina
Spells for all Witches Potions and Charms
Static Gust
You whip a compressed blast of wind toward a creature you can see within range. The gust crackles with faint arcs of static energy.
Cost: 10 stamina
Effect: +1 Intelligence
Mind Reading
Opens a psychic connection to the target's mind, allowing access to thoughts and immediate intentions. (Must have OOC Consent or roll off)
Cost: 20 Stamina
Effect: +2 Intelligence
Shadow Dance.
Manipulates air currents to bend light around the witch, making them difficult to detect when in shadows or darkness. Not true invisibility, but significant camouflage.
Cost: 30 Stamina
Effect: +3 Defense
Tempest Arc
Raw storm energy gathers around your hands, forming into either a crackling bow of lightning or a compressed storm wave.
Cost: 40 Stamina
Effect: +4 Intelligence
Audible Inundation
A powerful telepathic assault that floods the target's mind with dozens of overlapping voices, making concentration impossible and inducing confusion and pain
Cost: 50 Stamina
Effect: +5 Intelligence





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