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Air Element

"Hear the callings of the winds....The Masters of the four directions" 

Cantrip: Aerokineseis - Provides control over air currents and wind patterns. Can generate breezes, redirect airflow, or create small gusts of wind.

Cost: 2 Stamina

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             Spells for all Witches                       Potions and Charms

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              Click below to view each Elements specific Spells

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Precogniton

Attunes the witch's senses to subtle disturbances in the air, providing brief glimpses of imminent threats or danger within the next few minutes.

Cost: 10 stamina

Effect: +2 Intelligence

Warding.

Creates an invisible barrier of swirling air that redirects negative energies and minor physical threats away from the witch or a designated target.

Cost: 20 Stamina

Effect: +2 Defense

Shadow Dance.

Manipulates air currents to bend light around the witch, making them difficult to detect when in shadows or darkness. Not true invisibility, but significant camouflage.

Cost: 30 Stamina

Effect: +3 Defense

Deviation.

Creates a powerful vortex of air that catches incoming physical or magical attacks and redirects them back toward their origin with equal force.

Cost: 40 Stamina

Effect: +3 Defense

Quell or invoke rage

 A master-level manipulation of emotional energies that can either calm a berserker's fury or kindle rage in even the most placid individual.

Cost: 50 Stamina

Effect: +4 Intelligence

(Should invoke be used on shifters or vamps it will send them into a rampage for 2 post rounds where they are "automatic crits")

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