TOWN OF BLACKWATER

Fire Element
"You're going to bring the sky crashing down around us, aren't you my child of fire?"
Cantrip: Pyrokinesis - Enables the manipulation of existing flames. Can control the direction of fire, but cannot create fire without a source. At tier 3 fire can be weaved into convincing visual and auditory illusions that can confuse, distract, or mislead targets. Cannot create physical sensations or truly functional objects.
Cost: 5 Stamina.
Spells for all Witches Potions and Charms
Fire Bolt
A spark of swirling flame gathers at your fingertips before erupting outward as a small, blazing projectile.
Cost: 10 Stamina.
Effect: +1 to Intelligence.
Divination
Opens a temporary connection to the spiritual realm, allowing communication with lingering spirits. Also allows the user to Channels insight through traditional divination tools to glimpse possible futures or reveal hidden truths about the present. Results require interpretation and are not absolute.
Cost: 20 Stamina
Effect: +2 Intelligence.
Fearless
Stabilizes emotional energies to suppress fear responses, allowing the target to act rationally even in terrifying circumstances.Does not grant immunity to magical fear effects.
Cost: 30 Stamina
Effect: +3 Intelligence.
Emberburst
You conjure a swirling ember of volatile flame that streaks toward a point you can see within range. Upon impact, it detonates in a fiery burst.
Cost: 40 Stamina
Effect: +4 Intelligence
Ignition Manifest
You hurl a blazing mote of fire toward a point you can see within range. Upon impact, instead of erupting normally, the flames twist and coalesce into a manifested fiery construct of your choosing: either a beast or object of Large size. The inferno briefly takes shape and crashes outward in a violent strike.
Cost: 50 Stamina
Effect: +5 Intelligence.





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