
Earth Element
"As a green witch helps heal the children of the earth by bringing them back into communication again with mother earth"
Cantrip: Grants the ability to sense the health and genetic makeup of living beings, as well as create minor movements in earth and stone.
Cost: 2 Stamina.
Spells for all Witches Potions and Charms
Click below to view each Elements specific Spells
Antidote Generation
By attuning to the natural world, the witch can identify toxins in a body and rapidly synthesize appropriate antidotes from environmental elements.
Cost: 10 Stamina
Effect: +2 Intelligence
Animal Telepathy
Establishes a mental link with creatures of natural origin, allowing for basic communication of emotions and simple concepts.
Particularly effective with Shifters in their animal forms.
Cost: 20 Stamina
Effect: +2 Intelligence
Healing Hands
Channels natural healing energy to accelerate recovery from injuries.
Can close wounds, reduce inflammation, and ease pain, but cannot heal mortal injuries or cure diseases.
Cost: 30 Stamina
Effect: +3 Intelligence
(Players will also get an automatic hud reset instead of having to slow heal)
Death Prevention
A powerful healing spell that stabilizes critically injured individuals by temporarily boosting vital functions and repairing enough damage to prevent immediate death.
Cost: 40 Stamina
Effect: +4 Intelligence
(Target Players will also get an automatic meter reset instead of waiting for heal)
Halt Infection
A master-level purification spell that can identify and neutralize supernatural contagions before they fully transform the host.
Must be used within hours of infection for full effect.
Cost: 50 stamina
Effect: + 5 Intelligence





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