top of page
Blackwater Logo shrink.png

Earth Element

"As a green witch helps heal the children of the earth by bringing them back into communication again with mother earth" 

Cantrip: Grants the ability to sense the health and genetic makeup of living beings, as well as create minor movements in earth and stone.

Cost: 2 Stamina.

 

​​​

                   

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

                    Spells for all Witches                       Potions and Charms

              Click below to view each Elements specific Spells

ca81efb3b089a36354ee7e68405f7c37.png

Antidote Generation

By attuning to the natural world, the witch can identify toxins in a body and rapidly synthesize appropriate antidotes from environmental elements.

Cost: 10 Stamina

Effect: +2 Intelligence

Animal Telepathy

 Establishes a mental link with creatures of natural origin, allowing for basic communication of emotions and simple concepts.

Particularly effective with Shifters in their animal forms.

Cost: 20 Stamina

Effect: +2 Intelligence

Healing Hands

Channels natural healing energy to accelerate recovery from injuries.

Can close wounds, reduce inflammation, and ease pain, but cannot heal mortal injuries or cure diseases.

Cost: 30 Stamina

Effect: +3 Intelligence

(Players will also get an automatic hud reset instead of having to slow heal)

Death Prevention

A powerful healing spell that stabilizes critically injured individuals by temporarily boosting vital functions and repairing enough damage to prevent immediate death.

Cost: 40 Stamina

Effect: +4 Intelligence

(Target Players will also get an automatic meter reset instead of waiting for heal)

Halt Infection

A master-level purification spell that can identify and neutralize supernatural contagions before they fully transform the host.

Must be used within hours of infection for full effect.

Cost: 50 stamina

Effect: + 5 Intelligence

bottom of page