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Shadow Hunters

"I came of age in the War.

I was baptized in blood and fire."

Shadow hunters are based off the Nephilim's, bearing angels blood they walk the earth with the purpose to keep all supernatural beings from going to war against each other and doing harm to mortals. 

Shadow Hunters in Blackwater are tied to the Law enforcement role, To enter the class please contact an Admin, there is no exceptions for this as they are considered forces of "good".

"Some men are just born to live in darkness, to know no fear and hunt that fear were it hides."

Shadow Hunter Tiered Ranks: 

As you know blackwater Dice combat improved with the tiered system, you will change roles as you spend time in blackwater. If your role is not automatically updated, please contact an admin

Tier One: Initiate

2 months + 1 
Tier Two: Adept

2-4 months + 2 
Tier Three: General

4-6 months + 3
Tier Four: Night Hunter

6-7 months + 4
Tier Five: Shadow Hunter

7-9 months +5

Common Personalities and appearance. 

Shadow hunters are human and therefore do not outwardly show any major differences in appearance compared to other supernatural beings in the town. 

Shadow Hunters sometimes can have a distinguishing trait of brighter then normal appearing eye color. 

As shadow hunters are considered touched by angel blood, they are gods children in will often exude an aura of purity which maybe seen by some supernatural classes, their scent will also change with what appeals most to the person they are interacting with, creating a calming presence often allowing those not of evil intentions to feel relaxed and safe. 

Shadow hunters are considered beautiful and will slow aging around 25-30 at twice the rate of any other supernatural persons, they also can live up to 1000 years if not killed.

Mating and Bonds.

Shadow hunters can love, marry and bear offspring like any other human, the Angel blood is not necessarily passed on, a child of a Shadow hunter may miss the traits completely. 

OOC: Shadow hunters can not be hybrids, if a child of a shadow hunter and another supernatural class occurs they will have to choose. 

Shadow hunters can create bonds with those not of family, similar to those of other supernatural classes the person wishing to create a bond will need to pledge their loyalty to the Shadow hunter, be warned however due to the angel blood aspect should a human bonded to a shadow hunter attempt to harm them, they may face angel sickness. 

Angel sickness: Similar to the flu where one gains a fever that could reach up to 160F as the blood is literally boiled from them and the bond broken, Fevers usually take 3 days to break and if untreated can be fatal. 

 

 

 

Strengths 

Physical strength:

A shadow hunter has strength beyond that of normal human realms. 
 

Equilibrium:

Shadow hunters are more agile and can run slightly faster then the average human. 
 

Courage in Combat: 

Grants the shadow hunter the inability to feel fear making them more courageous then normal humans. 

OOC NOTE: Should someone attempt to induce fear against a Shadow hunter, the Shadow hunter automatically wins the roll.

Farsighted:

Shadow hunters have better eyesight especially at night then average humans.

Familia's:

Similar to a pack or masters call this allows Shadow Hunters to call their family to them, anyone unable to answer the call will feel intense distress that the Shadow hunter will feel through the bond. 

Religious Fortitude:

If on what is considered holy ground due to the angel blood link the Shadow hunter's traits will enhance. 

Keen of Sense:

At tier four and higher, Shadow Hunters get the ability to see magic residue, trace scent or dark auras. 

They are considered to be like fingerprints to the persons they come from if not altered or covered. 

Check with Player OOC. 

Weakness

Sins of the man:  ((THIS WILL BE BROUGHT IN AT A LATER DATE))

Should a Human or Supernatural repent in front of the Shadow Hunter, he or she then takes on their sins.
 

Mortality: 

Shadow hunters are susceptible to all human illnesses and disease as well as aging, even if slowed, they can be harmed in the same way. 
 

Susceptible: 

A shadow hunter can be tricked by illusions. 
 

Grave Dirt:

Has the same affect Holy water would on a vampire. 
 

Upside down pentagrams (North point facing south): 

Can trap a Shadow hunter much like a prison. 

Unholy drink: 

Mixing Holy water into a Alcoholic beverage would give a reaction similar to food poisoning to a Shadow hunter as it would be considered a sin. 

Amissio

Blood loss control. Activate your Shadow Hunter physiology to slow blood loss.

This ability allows you to continue fighting effectively even when severely injured.

Cost: 10 Stamina

Effect: +3 Defense

Enkeli

Channel your latent energy to temporarily manifest silver-infused weapons. These spectral armaments are particularly effective against supernatural entities and provide enhanced attack capabilities.
Cost: 10 Stamina

Effect: +3 Attack

Mnemosyne

Perfect recall of memories. Tap into your enhanced Shadow Hunter memory, allowing you to recall any memory with perfect clarity.

This ability is used primarily for roleplay and has no mechanical effect in combat.

(The ability to use Chat logs is permitted when this is in use)

Quietude

Supernatural silence. Create a field of absolute silence around yourself, making your movements nearly imperceptible to even the most sensitive supernatural hearing. Can also be used to create a cone of silence around you blocking all outside noises

This significantly increases your defensive capabilities.

Cost:10 Stamina

Effect: +3 Defense

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